Supplies:
Deck of cards, heavily intoxicated participants and Shot-type drinks

Directions
Takes away the psychic element of conventional Red and Black, but can become unhealthy. Premise is simple. Start with deck of cards. When you turn over a red card, take a shot. When you turn over a black card, take a shot.


Red and Black (Normal Way - for reference) Simply a simple game with a pretty high buzz factor.

Simple supplies: people, beer, deck o' cards.

One player goes first. Using mental telepathy, s/he tries to predict the color of the card about to be turned over If correct, s/he continues; if incorrect - drink.

If correct three times in a row, the player can make a rule concerning procedure for the game.

Interesting rules are:
"Can't say red"
"Can't say black"
"Tap head before drinking", etc.

As always, be creative. Anything goes with this drinking game.

Of course, if some is caught "violating" a rule, s/he drinks. But be sure not to break the rules while enforcing them.